#ifndef COLLISIONDETAIL_H
#define COLLISIONDETAIL_H

#include "../../common/Common.h"

struct CollisionDetail {
	bool collision = false;
	float deep = 0;
	bool isTouch = false;
	Vector* targetNormal = new Vector();
	Point* collisionBodyPoint = new Point();
	Point* collisionTargetBodyPoint = new Point();
	void* targetBody;
};
#endif // !COLLISIONDETAIL_H
